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Also, back-porting your code to ME1 won't yield a perfect, 1:1 match, though the difference should be difficult to notice, unlike ME2->ME3. And it turns out that the facegen process is more complicated than I at first believed, and the ME1 sliders actually have a slightly different value range than ME2 sliders in some cases and so many of these results will be off by a tick or two for some Sheps and *wildly* off for a few.
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Edit : So I learned a lot more about this process between 2 and 3 and have learned still more than that since people started looking into the issues with importing to 3.
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