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Mod organizer failed to start process
Mod organizer failed to start process











That is to say, it ID's the game from the nexus link and passes the download to MO2 based on this registered executable.

  • The actual executable that you need to associate for MO2 - nxmhandler.exe - if you run it by itself with no parameters will pop up a form where you can associate particular games with particular executables.
  • This menu lists all the games that are known to have MO installs for, and the user can select one and this gets launched.
  • (What I did back when MO1 was current): let your nxm handler launch a script which then pops up a dropdown menu using zenity.
  • MO2 is able ot handle multiple games and keep everything separate (not compatible with the Portable method).
  • Use one ModOrganizer instead of multiple.
  • I read through #24 - still not sure how you solved the DRM when launching proton outside steam but I'll take your word for it :)īTW: on the Nexus Links issue there are three possible ways you can approach it, I'll share what I know, see what fits your design best. Note: these work correctly under windows, the failure appears to be specific to wine and is resolvable with the correct set of dependencies identified and included. The problem also affects MO2, which prints the command it's trying to run into the logs, by then tryning to run this manually and analysing the errors you should be able to get a complete list of dependencies. There are a number of additional requirements that the tool used for installing these mods needs - including winetricks windowscodecs, though I haven't been able to compile a full and accurate list.

    mod organizer failed to start process mod organizer failed to start process mod organizer failed to start process

    This type of mod is especially common with the previous generation Bethesda games (Oblivion, New Vegas, Fallout 3) - and those games are essentially unmoddable with vortex unless FOMODs and OMODS work correctly.

    mod organizer failed to start process

    The trouble is that this places the component directories into the game- which are not in a functional install and the mod simply will not work like this as the files are all in the wrong paths. No menu shows up - and the mod ends up merely getting extracted instead of allowing the user to select components. This problem is subtle and easy to miss- but FOMOD based mods with menus do not work with Vortex as set up by this script.













    Mod organizer failed to start process